All posts by Dan

Monkey Island 2, Guybrush Falling

I based on the classic Monkey Island 2 game intro.
Guybrush Threepwood falling and holding on to the Big Whoop Treasure.

Click to enlarge any image!

Monkey Island 2 Guybrush Falling
Monkey Island 2 Guybrush Falling

I decided to add Murray the demonic skull to the front of the big whoop chest just to make it a bit more interesting.

Looks a bit like a book cover which is what I was going for.

Shot I started off with this shot from Monkey Island 2:

GuybrushFalling ScreenShot1


I started doing some thumbnails of the pose, trying to figure out what I wanted.
I was looking for a pose that felt mid-motion and at an odd angle so I could have some perspective distortion going on.


I choose a thumbnail and scaled it up about 300%.
Bigger than a thumbnail so I can get anatomy working properly but not so big that I need to get details right.


Next step – cleaning up the line art. I’ve been toying with dropping this step because committing to the line art tends to push my pictures in a certain direction and style.

GuybrushFalling_ SketchSteps_1

During the line art process I also looked at the overall composition, I wanted some nice spiral in the picture. I had a feeling the arm and chest position was close but off a little. But I already had in mind that I’d try and be flexible with this later in the process – I wanted to crack on. If this was a paid job or if there was an actual background in this picture I would have fixed the issue at this point. The background is going to be basically black so I new I could fix it later.

Guybrush Falling Steps_Sprials
Guybrush Falling Steps_Sprials

The main reason for creating this picture was that I wanted to approach it a little different from what I usually do.

Normally I would block out the colours and then add lighting.
This time I wanted to get the black and white version of the picture 90% done first. Focusing on just the value and lighting definitely made this picture work easier and faster than my normal approach.

Guybrush Falling_Steps_2 LineArt

Next I blocked out the colours. I set most of the layers to overlay or colour – this got me relatively close to where I needed to be. To be honest, when I looked at tutorials, other people seemed to get a much -closer to final- look. So maybe I’m doing something wrong here.

Guybrush Falling Steps_3 BW
Guybrush Falling

At this point I basically merged the character down and started painting over the top of everything. I didn’t try to accommodate or use the black and white layer by changing layer states of anything. Just straight up painted.

I tend to use a basic Photoshop round hard brush and I change the transparency of the brush between 60-80%.

Guybrush Falling Steps_4 Colour
Guybrush Falling
Guybrush Falling Chest
Guybrush Falling

In this last step I fixed the composition; you can see below that the Golden spirals line up much better and the two heads are now on two-thirds lines.

Adjusting the chest and the arm as well as moving the character to the right to fit in a nicer spiral. A found some pictures on-line of dust moats and added these behind and in front of the character to add a bit of interest and detail in the cave and a bit of depth.

I took the logo from the web and added the 2 from another Monkey Island logo.

Finally, a little bit of colour adjustment, and I also took all the character layers + chest, merged them down and blurred the image. I took that layer and had it as  a soft glow overlay.

Guybrush Falling Steps_6
Guybrush Falling Steps_6

Indiana Jones

Thought I´d have a crack at Indy.

I´m not aiming for a spot on realistic image of Harrison ford. Originally I had planned to do a comic caricature (a la J. Scott Campbell), but with a coloured rendering similar to Adam Hughes´ works.

So what I´ve ended up with is a slightly stylized character that falls a bit between it all. Still, I´m happy where it´s going. The lighting is based on a screen grab from the films.


Indy Sketch

Pixel Fighter

27 Sept.
Right whats new, Updated the UI, and the grass graphics and pick up graphics (food and health). Also now when you hit the enemy block you can’t go futher until you kill all the spawned enemies. I think I’ll probably work on the fighting next. So much to do so little time.

23 Sept.
Fixed it so you don´t constantly get an error, at the moment, each box spawns 5 enemies, the last part of these spawn boxes is getting them to scroll properly, after that I start working on the fighting elements (moves,combos,enemy health, reach)

19 Sept.

Okay radomly spawning powerups/health, and a bunch of enmies spawning. The health bar works and the lives mostly,…
lots of building blocks that need to be tied together, everytime i dad something in something else breaks 😛

Notice the error, just dismiss all, if figure it out eventually!!!

13 Sept.

I’ve updated the engine, this time with scrolling background, the level has a start and finish and the character loads and has a set limited movement area.

7 Sept.

Hi guys!

I’ve decided to brush up on AS3, and what more fun way than to make a street fighter/ double dragon-esc game!

Here’s some early pics.

Starting Characters

Dan Breathing

Up Close Capricorn

Let’s have a closer look at on of the Gala Coral scratch cards, we wanted to create a range of games that we could cycle and promote every month. Astrology being a popular theme amonst the Gala audience seemed ideal.

All the astrology range have quite alot of research behind it, we wanted to make sure that we wove some of the myth behind each zodiac sign into the picture, providing some background and story. Each Scratch card has a txt box area that explains the sign in a little more depth to reinforce the graphics.

The Zodiac sign Capricorn is represented by a sea-goat, part goat part fish.

“This constellation is sometimes identified as Amalthea, the goat that suckled the infant Zeus after his mother Rhea saved him from being devoured by his father Cronos (in Greek mythology). The goat’s broken horn was transformed into the cornucopia or horn of plenty.”

“Capricorns strive to conceal their vulnerability beneath a confident veneer of ambition and material success, but passionate Mars is always bubbling just below the surface. When the curtain is lifted, the passion flows like lava from an erupting volcano.”



Step one was to lay out the basic elements that are present in all 3×3 scratch cards. I’ve left off the rough sketch of the background but obviously that would be the key step before moving onto refining the main elements in the scene. Then I started adding imagery that related to capricorn, the goats head, the horne of pleanty (cornucopia), some Capricorn symbols (in the candle stand).

I’ve used the pose and dress to suggest the tail, and tried to suggest horns with the hair style.



Colour wise I wanted to use golds and emerald green, colours that are related to the zidiac sign. For lighting, a contrast between red and blue lights as the sign is somewhat conflicted.

Capricorn Flash Full Body

Using flash I aimed for a quite realistic style. Bearing in mind that there was going to be some animation I couldn’t go into too much detail and there is always an emphasis on keeping file size down as well.



I this close up you can see how there is a suggestion of detail and shape through use of gradient.



And finally everything put together and fully rendered. Again you can see recurring themes gold and green, the cornucopia, sea-goats and other symbols repeated around the scene.

Photoshop WIP

This is a little practice peace, working on painting skin tones.



As usual I started with a little sketch, the face is based on Audrey from Twin Peaks.  I wanted to work on skin tones and texture so I started with simple daily light.



One thing led to another and I ended up turning this piece into an underwater mermaid scene. Not quite done yet but coming along nicely.